90s Gaming PCs: What Were They Like?

90s Gaming PCs: What Were They Like? (Everything to Know)

The 90s represented a lot of radical change for computers, so gaming PCs at the beginning of the decade were nothing like PCs at the end. Even budget computers ran about $1,500 in 1990, and they offered no 3D graphics. On average, gaming PCs had at least 8 MB of RAM and processors around 50 MHz.

2000s Gaming PCs: What Were They Like?

2000s Gaming PCs: What Were They Like? (Everything to Know)

Gaming computers changed substantially across the 2000s. At the start of the decade, budget gaming PCs were hard to come by, as gaming was pretty demanding for computers. By the end of the decade, budget gaming PCs could play most games, and the market had really expanded to provide a variety of options.

24 FPS Good for Movies Not for Gaming: Why?

24 FPS Good for Movies Not for Gaming: Why? (All the Info)

Movies stick to 24 FPS (which actually plays back at 48 FPS) because it’s what viewers expect. Faster frame rates look more like news or sports in appearance, and it tends to disrupt the movie experience. Meanwhile, when playing games, higher frame rates provide more information and better response times to the player.

Gaming on Supercomputer: How?

Gaming on Supercomputers: How? (All You Want to Know)

You cannot game on a supercomputer, primarily because they are very expensive, closely guarded devices. Even if you had access, the computer wouldn’t be able to run a game because of compatibility issues. If you overcame that, then the supercomputer would be a poor gaming device for a number of reasons.