Ludo King Algorithm: How Does It Work?

Here’s how the Ludo King algorithm works:

The Ludo King algorithm likely uses a random number generator to simulate dice rolls.

The algorithm also controls computer players, matchmaking, and the app as a whole.

While the code is not publicly available, Ludo King seems to work on principles similar to many other gaming apps.

So if you want to learn all about Ludo King and how its algorithm works exactly, then this article is for you.

Let’s get started!

Ludo King Algorithm: How Does It Work? (All the Info)

What Is Ludo King?

Some of you are here because you have played Ludo King and you want to learn more about it and how it works.

If that’s the case, then skip down to the next section.

Others might not already be familiar with it.

Ludo King is a game.

It was developed in Mumbai and is run out of India.

It is available for both Android and iOS.

While Ludo King is a specific game that you can play, the app involves some extra features that help drive the entertainment value.

There are daily rewards and things you can do outside of just playing Ludo King.

As for the game itself, it’s based on a classic.

If you have ever played Sorry!, then you have an idea of how Ludo King works.

Each player has four tokens that they try to navigate around the game board according to the roll of a die.

The first person to get all of their tokens to the respective final spot on the board wins.

Ludo King involves a mix of strategy and luck, and it’s why a lot of people enjoy playing.

What Does the Ludo King Algorithm Actually Do? (4 Things)

Ludo King is an electronic game, even if it is based on a traditional board game.

Since the entire experience is electronic, everything is ultimately controlled by algorithms.

Or, if we want to speak simply, we can call it all one algorithm.

Regardless, the computer system controls every aspect of the app.

From downloading and installing to playing, you’re dealing with an algorithm every time you interact with Ludo King.

That said, there are specific game functions that are dictated by the algorithm’s design, and that is probably what led you here in the first place.

What is the algorithm doing when you play the game?

Aside from handling the graphics, sound, and mechanical components of the app experience, the algorithm also controls four crucial aspects of the gameplay experience: the dice, computer players, matchmaking, and autoplay.

#1 Controlling the Dice

First off, Ludo King is governed by rolling dice.

Since you aren’t physically rolling an actual die, then the game has to simulate that action.

It means that the algorithm directly controls the die for every single roll.

I’ll get into how the algorithm works a little later, but it’s important to understand that your random dice rolls are really determined by the computer system.

That’s the heart of the entire game, and it’s directly controlled by an algorithm.

#2 Controlling Computer Players

You also have a choice to play against computer-controlled characters (often called CPUs).

This allows you to fill out a game even when you can’t find enough human players for the experience.

It also allows you to practice against more predictable opponents if you feel like learning the game a little better.

If the computer is controlling these players, then clearly, they are directed by the game’s algorithm.

The rolls of the computer players and their apparent decisions while playing are all dictated by the algorithm.

#3 Matchmaking

When you play against other people, the app has to decide which four players should face off against each other.

Ludo King has a ranking system, and it likely uses a matchmaking ranking system to try to pit players of similar skill against each other when possible.

The exact nature of how this works isn’t known (except by the Ludo King developers).

However, there is necessarily an algorithm in charge of matching players so they can enjoy the game.

The algorithm controls who you play against.

#4 Autoplay

Ludo King also has an autoplay feature.

If you need to step away for a moment in the middle of a game, you can turn on autoplay.

This essentially turns your game pieces into CPU-controlled units.

The autoplay system will play for you until you turn it off.

If the app is making gameplay decisions for you, then it has to be running an algorithm.

It’s the only way for such a feature to work. The autoplay algorithm is likely very similar to (if not identical to) the CPU algorithm.

The computer code selects actions for the game pieces depending on the total state of the board.

In other words, you can’t necessarily predict what the autoplay feature will do, but its decisions are predetermined by the algorithm.

How Does the Ludo King Algorithm Work? (2 Factors)

Now that you know what the algorithm is doing, we can get deeper into how it works.

Before that, I have to put out the disclaimer.

The code for Ludo King is proprietary, and it is not publicly available.

Because of that, no one outside of the app developers can tell you exactly how the algorithm works.

I can only relay deductions and speculations.

That said, there are some very easy, reasonable assumptions that we can make about how the game works.

One of those assumptions is tied to the randomization of dice rolls.

#1 RNG

RNG stands for random number generator.

This is a pretty deep topic, and I’m going to get into it, so bear with me.

For starters, RNG is a bit of a catch-all term in computer programming.

Any time a computer has to simulate a random outcome, it will use some type of RNG system.

There are open-source RNG algorithms that anyone can use.

There are also proprietary algorithms that aren’t disclosed and use secret methods to randomize outcomes.

In general, RNG systems tend to work the same way.

A complicated math formula is run according to an initial condition.

The result is a numerical output that a human being should be unable to predict.

So, if you’re going to use a random number generator to simulate a dice roll, then the only numbers the system can choose are one through six.

Each number should be equally likely to appear, and you shouldn’t be able to guess which one it will be.

At the heart of all of this is one simple concept that helps RNGs work well.

They tend to use human randomness as part of the equation. (There are other options, but this is the most likely and practical method for Ludo King to use.)

Simply put, RNG systems will keep a close eye on a computer system’s clock.

Computers regularly use clocks to synchronize communications and keep track of a lot of things, so some type of clock is usually available.

Whenever you initiate a random number generator, you hit the button (so to speak) at a specific time.

The computer’s clock can record the exact time when it is told to generate a random number, down to the thousandth of a second (or even smaller fractions).

That time is often used as the initial input for the RNG algorithm.

Because you can’t hit the button with perfectly reproducible timing, you can never truly manipulate or predict what number is randomly generated.

The simplest random number generator would simply look at the clock whenever you hit the button.

It will see what the very last digit is (the thousandth of a second for example), and it would use that number as your randomized output.

Since no human can consistently hit a button to that level, you’ll get random outputs every time.

The human input is a key part of the whole thing, and it allows these systems to truly act randomly.

Ultimately, the clock isn’t the only way to utilize human input to help with randomness, and the algorithms tend to be a lot more complicated than that simple example.

It’s an easy example to see how it all works.

While I don’t have access to the Ludo King code, the algorithm that controls the die probably works along with this general idea.

#2 Gem and Coin Values

There’s another element to the Ludo King algorithm that I haven’t yet discussed.

This has to do with motivations and game design.

You see, in order to play Ludo King games, you have to have coins.

Every match has a winner and loser (or up to four players and four finishing positions).

Winners get rewarded with coins.

Losers do not.

So, if you play games and lose, you will run out of coins.

As you might have guessed, you can purchase more coins in order to play more games.

What follows is a bit of speculation.

Some players assume that the Ludo King algorithm favors the players with the most coins.

If you run out of coins, you have to purchase more or watch ads to win more. That’s part of the revenue stream.

So, the theory is that the algorithm tends to help people with no coins lose in order to incentivize activities that generate revenue.

Naturally, this has never been confirmed by a reputable third party, and I can offer no evidence that it actually happens.

But, it’s an idea that comes up a lot, especially in online conversations, so I covered it.